AI Insights · Timothy · October 2024
Top 5 Anime Games on Android in Israel, Q3 2024
Explore the performance trends of the top anime games on Android in Israel during Q3 2024, featuring insights on downloads, revenue, and active users.
In the third quarter of 2024, the anime gaming scene on Android in Israel showcased varied performance trends among the top five titles. Let's delve into their weekly downloads, revenue, and active user statistics, sourced from Sensor Tower.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw its weekly revenue peak at approximately $25.7K in early July, followed by a gradual decline to around $8.3K by the end of September. Weekly downloads reached a high of 1.2K in mid-July and dropped to 485 by early September, before a slight recovery to 893 by the end of the quarter. The active user base fluctuated, starting at 15.2K and closing at 16.2K.
DRAGON BALL Z DOKKAN BATTLE, also from Bandai Namco, experienced a notable revenue spike to $14.2K in early August, with a subsequent decrease to $3.3K by the end of September. Downloads began at 207, reaching 380 in early July, and settled at 189 by the quarter's end. Active users remained relatively stable, starting at 1.75K and ending slightly lower at 1.65K.
The Seven Deadly Sins by Netmarble recorded a revenue increase, peaking at $7.7K in early September. Downloads, however, remained modest, fluctuating between 30 and 60 throughout the quarter. The active user count saw minor variations, beginning at 178 and ending at 144.
ONE PIECE Bounty Rush showed steady revenue growth, reaching $4.4K in late August. Downloads climbed from 223 to 444 by mid-August, before settling at 279 by the end of September. The active user base increased from 4.1K to 4.6K in early August, stabilizing at around 4.2K.
The Seven Deadly Sins by Netmarble recorded a revenue increase, peaking at $7.7K in early September. Downloads, however, remained modest, fluctuating between 30 and 60 throughout the quarter. The active user count saw minor variations, beginning at 178 and ending at 144.
Lastly, Solo Leveling:Arise experienced a revenue peak of $4.3K in early July, with a gradual decline to $1.9K by late September. Weekly downloads were relatively low, starting at 188 and decreasing to 119 by the quarter's end. Active users peaked at 15.3K in late August, before settling at 13.5K.
For more in-depth insights and data on these games and others, visit Sensor Tower.